(Here is a simple guide for converting flashbackup bin file to SHX file.)
Prerequisite:
Familiar with Hex editing and SHXcodec. Knowledge of code group in SHX file.
Don't read on if you don't meet the prerequisite.
Tools you need:
1. xvi32 or any other Hex editor.
2. SHXcodec
Steps:
1. get a MP for v360.
2. open the MP with SHXcodec, to see the start & end offsets of each code group.
3. open your uncompressed flashbackup bin with xvi32 and extract each individual code group, with reference to the offsets shown in SHXcodec. (ignore the first 1 in the offset shown in SHXcodec.)
(You need to understand each code group in the MP. Some of them are fixed in size, some are variable. For variable-size code group, you have to find the ending offset yourself, as it is not the same as the one shown in SHXcodec. Code groups are seperated by buffer zones (big blocks of FF). Using the end offset as starting point, you need to look up or down around the end offset to find the big blocks of FF. This is the most difficult part.)
4. after you get the individual bin files, use them to replace the code group of the MP. then compile.
Read this Q&A thread to get some more details --> Create a MP V360
(Use this guide at your own risk, I am not responsible for any damage caused by using this guide.)
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