Da malo osvježim topic..

Spominjalo se da će se u ut2007 uvesti novi mod. Po informacijama s jednog foruma, možemo očekivati sljedeće:

Producer Jeff Morris tells us: "Unreal Warfare mode now consists of a series of Onslaught matches in which your performance on one map will influence the next map. These [persistent-gameplay effects] can be subtle ---such as changing the vehicles available in the next map ---or major, where the next map itself will be determined by the current match."
...znači neki mix ONS-a i Assaulta


Demo igre se već odvrtio na Play Stationu 3 na HDTV rezoluciji naravno (1080x720 aka 720p ) Slike sam skinuo s jednog foruma, eh kad sam zaboravio gdje... Take a look



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Demonstracija prve igre nastale na UE3!!
(po reakcijama i screenshotovima ne izgleda dojmljivo, ali zahtjeva dosta jaku konfiguraciju - Athloni nisu u igri... zasad )

RoboBlitz Demo: LINK
Opis:
"An Unreal Engine 3.0 game developed for Intel CPUs supporting Hyper-Threading Technology"
Dojmovi o demu s jednog foruma:
"Ok, this is what I can tell. The demo itself is not a big deal, bad usage of graphics like mid price games from 5 years ago. But it is very slow. I have 18 to 20fps at 640x480 4xAF no-AA on the videocard. It seems a debug preview, so the code may not be well optimized, it's hard to tell. There are config files to hack of course
--
Processor Genuine Intel® Processor (3GHz+) supporting Hyper-Threading Technology (Intel® Dual-Core Processor supporting Hyper-Threading Technology recommended)
Memory 512 MB RAM (1 GB recommended)
NVIDIA® GeForce™ 6200 or better
ATI® Radeon™ 9800 or better
--
The part of requiring P4 is bull. It is there artificially because this is a demo sponsored by Intel, no big deal. It seems to explicitely look for "AuthenticAMD" and stop, it makes a good effort to identify the brand of the CPU. believe that the reference to Hungary has to do with the last Intel CEO was from there, so it can be a bad taste joke So this a marketing war only.

The P4 may become at last as fast as an A64 for the same ratio, so people with an A64 3200+ should be fine. The AMD CPU has lower clock speed but digests poor code much better than a P4. DO NOT "upgrade" from a P4 with HT to an Athlon though.

Graphics: very large potential to kill a videocard. Shadows as usual. A lot of light computations per pixel. Specially tuned code for Nvidia cards using their CG language and the cards are already specialist on that stuff. Unless there are some good parameters to tweak, some people will really need to upgrade if want to play at medium settings. I don't expect miracles. Maybe 640x480 2xAA 2xAF or 800x600 no-AA no-AF. At 1024x768 4xAF no-AA, I have 6 to 9fps, but old ATI.

Physics: quite nice, I believe that it is the videocard that is me holding back severely even at low resolutions, so it may run fine without PPU card at reasonably high settings. This is a demo of the physics engine in action:
link"
O izlasku igre još nema točnog datuma. Nagađao se 31.3.06. i 1.2.06. ali kako stvari stoje ništa prije ljeta:

play.com
our price: £17.99 Delivered

availability: Due for release on 01/09/2006
RRP: £29.99 You save: £12.00 (40%)